AI Insights · Timothy · April 2022
Top 5 Roguelike Games on Android in Venezuela Q1 2022
Analyzing the performance of the top 5 roguelike games on Android in Venezuela during Q1 2022, based on weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 roguelike games on Android in Venezuela showed varying trends in downloads, revenue, and active users. Here's a detailed look at their performance:
Soul Knight by ChillyRoom saw its weekly revenue peak at $9 in mid-January, with fluctuations throughout the quarter. Weekly downloads started at around 2.4K, dipped to just over 1K by mid-February, and then stabilized around 1.6K towards the end of March. The game's weekly active users followed a similar pattern, starting at approximately 23.5K, dipping to 19.4K in mid-February, and then recovering to around 20.9K by the end of March.
RAID: Shadow Legends from Plarium Global Ltd experienced a notable peak in weekly revenue at $97 in late January. Weekly downloads showed a gradual decline from approximately 1.2K in early January to around 800 by the end of March. The number of active users remained relatively stable, hovering around 1.6K throughout the quarter.
Looney Tunes™ World of Mayhem by Scopely had a consistent revenue trend with peaks at $9 in late January and $8 in mid-March. Weekly downloads fluctuated, starting at around 800, peaking at 914 in late January, and ending the quarter at approximately 655. Active users saw a slight decline from around 1.9K in early January to 1.5K by the end of March.
Hero Wars: Alliance by NEXTERS GLOBAL LTD had its highest weekly revenue of $75 in mid-January, with a significant drop to $5 by mid-March. Downloads started at 1.6K in early January and declined steadily to around 144 by the end of March. Active users followed a similar trend, decreasing from around 1.8K to just over 500 by the end of the quarter.
TailedDemonSlayer - Idle RPG from CookApps saw its weekly revenue peak at $29 in late February. Weekly downloads showed a sharp increase from around 100 in early January to nearly 1.6K by the end of March. The game's active users mirrored this growth, rising from around 300 in early January to over 2.2K by the end of March.
For more insights and detailed data, visit Sensor Tower.